
Joystick Nation
By J.C. Herz
(Little Brown & Company)

Soul Caliber
(Sega of America)

NFL 2K
(Sega of America)

Run Lola Run
(Columbia/Tristar Studios)

The Matrix
(Warner Studios)
|
Game
Theories from the Digital Diva:
A
Chat with J.C. Herz
By
Nick Braccia
----------
January
26, 2000 | Page 1,
2
For nearly two years, JC Herz has published her weekly column,
"Game
Theory," in the The New
York Times Circuits section. Her uncanny ability to package
practical product review and shrewd social commentary with a hip,
breezy prose keeps hardcore gamers, online addicts, and technophobic
parents turning to the The New York Times on Thursdays. Think
of her as Pauline Kael for the Interactive Age. In addition to her
column, Herz is the author of two books, Joystick Nation: How
Video Games Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
(Little, Brown: 1997) and Surfing On the Internet: A Nethead's
Adventures Online (Little, Brown: 1995). PopPulse caught up
with Herz a couple weeks after the millennium turnover to find out
what she thought of 1999 and where she thinks the gaming industry
is going in Y2K.
When the Sega Dreamcast was released, your "Game
Theory" piece implied you were impressed with its technical
abilities, but disappointed in the lackluster game play of the launch
titles. Has your opinion changed over the last few months? Where
do you think the Dreamcast will fit in the history books of gaming?
I think there are some great games for Dreamcast and I said that
there were great games at launch. NFL 2K is great, Soul
Calibur is great, and so is a children's game called Pen
Pen Tri-Icelon. The system has a lot of potential. The problem
is: Where does it fit in the market? Both Sony and Nintendo are
going to come out with next generation systems that are a lot more
powerful than Dreamcast and whether this piece of hardware fits
into the grand scheme of gaming is up for debate. Ultimately it
is the developer base that determines the success or failure of
the system. And if developers all want to create games for the Playstation
2 and Nintendo Dolphin the Dreamcast is going to have a hard row
to hoe. Because of the new Sega operating system, the machine has
the ability to do PC ports really easily, so that's an asset, but
Microsoft's X-Box is going to do that as well. It's a bit precarious
for Sega, but that doesn't mean it isn't a good machine.
Which three games from 1999, for any platform, would you take
with you to a desert island?
I would keep Fighter Maker and MTV Music Generator
for Playstation for the same reason. They both allow users to create
something of their own on a Playstation. Fighter Maker allows
you to choreograph custom fighting moves. MTV Music Generator
allows you to create custom soundtracks. They're pro tools for the
Playstation. I think the idea of cheap tools on a consumer electronics
device is fantastic and it's much more fun than a straight game.
Also, I have to say Devil Dice for Playstation. That game,
as far as I'm concerned, is better than Tetris. It's the
most addictive puzzle game I've ever played.
Page
1, 2
|